#include "Snake.h"
#include "Screen.h"
#include "Image.h"
#include "Sprite.h"
#include "SpriteSheet.h"
#include "Timer.h"
#include "Vec2.h"

Snake::Snake()
{
	m_initialPos = Vec2i(50,50);
	m_pos = m_initialPos;
//	m_snakePath.push_front(
}